
This maximises the amount of time they are taking minion damage, and maximises the amount of time they are unable to do anything. The previous combo will be used, then while knocking up with your 3rd Q, wait until they almost hit the ground, before pressing R to kill them. Level 6 will be the final powerspike, and the same combo throughout the game. Once they are fairly low, E through them, and knock-up with your Third cast of Q if possible.Īt level 4, the combo will be the same, however using W to block their combo as you jump onto them, nullifying their damage while maximising yours. Either E back if you are taking heavy damage, or continue to Q and attack them. E through a minion to stack the damage to 25%, then E-Q near them to them take damage. You should, with the Ignite summoner spell, be able to force them out of lane, or kill them for either First Blood, or an early powerspike in gold over your opponent.Īt level 2, take Sweeping Blade (E) and harass your opponent as much as humanly possible. You can simply wait for your opponent to attack a minion, and walk up to them and start auto attacking them, weaving in a Q when possible. The first combo, at level 1, is to take Steel Tempest (Q). Making plays around the Wind Wall allows Yasuo to trade with enemies effectively, without taking much damage in return.įirstly, Yasuo receives a 'powerspike', a large change in strength or power, at levels 1 (against most champions), 2, 4 (Wind wall against ranged champions) and level 6, when you get your ultimate. This feature is especially good for initiating fights in lane or in a fight, as it slowly cuts off their damage. Note that it drifts forwards, allowing enemies, or Yasuo, to play around it. Proper use of the Wind Wall is the difference between a good Yasuo player, and a mediocre one. However, it allows him to block an extraordinary amount of damaging abilities that would severely hurt him or any of his teammates in a battle.

This ability allows Yasuo to block projectiles thrown towards him, excluding tower shots. The wall blocks all enemy projectiles except tower hits. Yasuo creates a wall of wind that slowly drifts forward for 3.75 seconds. Additionally, his circle Area of Effect is extremely effective for farming minions in lane or in the jungle, allowing him to damage large amounts of enemies around him, and knock up if performed on the third cast. The main reason why this ability is so strong is because it allows Yasuo to critically strike off of it, and apply constant damage to enemies. Steel Tempest can also critically strike and apply on-hit effects.

If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, creating a circle Area of Effect instead.
